Infantry ESP: box, skeleton and state
The core of the ESP is the box around a player. It holds at any range the distance setting allows, and it tells you a contact exists at all. The skeleton sits on top of it and draws up to 150 metres: inside that line you read the pose, which tells you whether someone is lying behind a berm or already getting up to move.
Prone and downed players are drawn differently, as a flat box with no skeleton, and the downed one turns grey. That small detail saves ammunition: in WARDOGS teammates pick each other up, and the choice between finishing a body and saving a magazine is made in half a second by marker colour.
The label block toggles as a whole and then breaks down however you like. Health bar, the white armour bar beside it, name, weapon in hand and range in metres are all separate entries. Bots are labelled BOT, so you never confuse a live enemy with a filler body by silhouette alone.
SOFT HUB




