Aimbot: bone, prediction and your own key
The aim runs on a held key, which is the right mode for WARDOGS: a match can last two hours, contacts come in bursts, and permanently active tracking is the fastest way into somebody else's clip. Aim Key binds freely, and four settings do the rest.
Aim Bone picks the point: head, neck or torso. There is no full hitbox spread here, but for a shooter where half the fights are against armoured targets in cover, neck and torso cover it. FOV sets the capture cone, Distance caps the range, Smooth spreads tracking over time.
Prediction stands apart. Bullets in WARDOGS take noticeable time to arrive, and at two hundred metres against a moving soldier lead matters more than the bone you picked: without it the barrel settles exactly where the target no longer is.
Ancient


