Aimbot: hitbox, bone and recoil control
Ghost does not ship the aimbot as one switch but as a set of sliders, and the difference between a clean session and a ban lives exactly there. Field of View sets the capture cone, smoothing controls tracking speed, Max Distance cuts off far targets, and Visible Check forbids reaching for anyone behind concrete.
The point of impact is chosen separately. Hitbox switches between head, neck, chest, arms and legs, while Bone Mode decides whether to hold the selected bone or jump to whichever is closest to the crosshair. The second mode earns its place in industrial areas where an enemy flickers through a doorway and the head is not exposed every frame.
Recoil Control sits next to the aimbot and damps muzzle climb as a percentage. Modular M4s and AK-74s with attachments genuinely climb in WARDOGS, and while suppressing a position two hundred metres out the gap between full and half compensation is obvious. The developer flags an active aimbot as the highest detection risk in the build, so running it all match long makes little sense.
Ghost




