How Ghost keeps the aim looking human
Raw aimbot strength is easy to make. Hiding it is the hard part, and Ghost spends most of its effort there. The Counter Strike 2 build stacks jitter, a dead zone and reaction delay, so the crosshair drifts and hesitates the way a person's does. The Delta Force build adds a spread of reaction times and a cap on drag speed on top of jitter and a deadzone. WARDOGS and Halloween: The Game take a different route: you set the aim by bone (WARDOGS also by hitbox and range), and a Humanize layer breaks the perfectly flat tracking that gives a bot away.
ARC Raiders has no humanizer in its description. What it has is a visible check that skips targets behind cover, which saves you from the shots into concrete that look worst on a replay.
None of this works if you crank the FOV to the whole screen. Start small, test in a quiet lobby or a PvE session, and only then decide how much help you actually want.


