Aimbot: hitbox, bone and distance limit
Shooting is secondary in this game, and the aim module here is built for rare but decisive contacts. Weapons are scattered through the houses, ammunition is scarce, and a miss at point-blank range often costs the match. That is why the module sits on a keybind and only comes up when you are actually holding a gun.
Four things tune it. FOV sets the capture zone from 20 to 360 degrees, and you can see it on screen with the circle enabled. Smooth from 1 to 20 controls tracking speed. The hitbox picks a body part, and bone mode decides whether to hold that exact point or the nearest one to your crosshair, and the second is easier when someone flickers through a doorway and the head is not always visible. Max Distance from 1 to 500 metres cuts off far silhouettes so the aim does not drift to somebody two yards away.
Ghost










