Aimbot: a key, live targets and a wall that counts
The correction turns on with a key and lasts exactly as long as you hold it. There is no always-on mode in the menu, and these days that is a plus: Easy Anti-Cheat in WARDOGS runs at kernel level, yet the first complaint usually comes not from it but from someone who watched your kill on a recording. Short taps during a firefight read as ordinary shooting.
Three toggles beside it decide who counts as a target at all. Automatic switching moves the aimbot to the next enemy once the current one drops or leaves the circle. Ignoring downed players removes bodies from the list: in WARDOGS teammates revive each other, and holding your gun on a body while a live enemy finishes you nearby is a reliable way to lose the trade.
The visibility check covers the third case. A target behind a concrete wall, a tank hull or smoke does not count and the correction will not take it. The same rule applies when targets are switched, so the aimbot never drags your barrel into a wall someone just ran past.
SMG







