Three aim modes and why there are so many
The mode sits on the very first line of the Aimbot tab, and it decides how the cheat looks to anyone watching. It is the main choice in the setup, and every other slider is tuned around it.
User information
This is an internal build, so its prep is stricter than for external cheats. Before the first launch you need to do three things:
No USB stick is needed. Supported systems are Windows 10 from 1903 to 22H2 (1903, 1909, 2004, 20H2, 21H1, 21H2, 22H2) and Windows 11 from 21H2 to 25H2. Build 26H2 is not on the vendor's list yet, so check yours with winver. The game has to be a legitimate Steam copy of WARDOGS.
Plans cover 1, 3, 7 and 30 days, and you pick the term on the payment page. The key and the loader link arrive at the email you enter at checkout. There is no spoofer in the bundle, so if you need hardware IDs changed, get one separately. WARDOGS is in early access and gets patched often, so check the product status before buying: after a major update Dullwave pulls the build for checks and paid days are frozen for that period.
Dullwave for WARDOGS is an internal build: it runs inside the game process instead of drawing over it in a separate window. That explains what the external builds in this category lack. Enemies show up on the game's own tactical map and minimap, Instant Hit makes the bullet arrive at once, and silent aim registers the hit without moving your camera.
The other strength is the world around the infantry. A separate tab labels enemy structures: the Talon 9K-SAM launcher, the Vanguard CIWS mount, the L81 mortar, the FOB with its spawn point. Vehicles appear with a health bar and are split into five types, from transport to aircraft. An internal build needs some prep on your side: Secure Boot is switched off in the BIOS, and Windows Defender and SmartScreen are disabled as well.
Product features
Aimbot
Aim mode
Three options. Silent aim registers hits without turning the camera, Vector moves the crosshair visibly, Magic is the bluntest of the three. Bound to its own key.Bone and priority
Head, neck, body or the point nearest the crosshair. With several enemies around it picks the one closest to screen centre or closest in metres.Humanized and Curve
The pull follows an arc at an uneven speed, the way a real hand on a mouse moves. Made for Vector players who worry about other people's recordings.Deadzone
A dead area around the centre where the aimbot leaves your crosshair alone. Once you are on target yourself, it stops nudging the barrel by a few pixels.Sticky Target
Keeps the chosen enemy while they are alive and inside the circle, instead of jumping to whoever runs past closer.Smooth Switch
Moving to a new target is smooth, with no snap from one head to the next.Target filters
Skip teammates and take only enemies in sight. Walls and concrete blocks stay cover.Aim overlays
FOV circle, a separate per-bone circle, the deadzone and a line to the target. Each one has its own toggle.Buildings
Deployable ESP
Vanguard CIWS, Talon 9K-SAM, loudspeakers, the L81 mortar, Stingray, doors and FOBs. Every type has its own checkbox.Styling
Full or corner box, text background, name and range. Your own team's structures can be hidden.Vehicles
Vehicle types
Spawn vehicles, transport, artillery, tanks and aircraft: five filters so only what matters stays on screen.Vehicle health
A durability bar above the vehicle. You can tell whether one more rocket finishes the tank or it is barely scratched.Labels
Two box styles, name, distance and a background. Friendly vehicles disappear with one toggle.Visuals
Player ESP
2D or corner box, fill, nickname, range and a health bar.Skeleton and head
The full pose plus a separate circle on the head, handy at long range.Look and snapline
A line shows where an enemy is looking, and a snapline runs from you to each of them.Explosives
Grenades in flight, claymores, mines and C4 are marked before you step on a tripwire.Team and debug
Teammates are optional. Debug ESP labels the game's service objects and helps when something vanishes from the screen after a patch.Radar
Enemies on game maps
Markers land on the tactical map and the minimap, with no separate window. Distance is written next to them.Loot
Items and bags
Pickup items and loot bags dropped by the dead, with a box, name and range.Shooting
No recoil or spread
No Recoil, No Spread and No Sway: the muzzle stays down, bullets go where you point and the sight does not drift.Instant Hit
The bullet lands at once, so there is no leading a runner or a helicopter.Instant Scope and Focus
Aiming down sights with no delay and breath holding with no time limit.Available tariffs
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SubscribeThe Dullwave menu has seven tabs. Almost every cheat has aim and visuals, while the Building and Vehicle tabs are made for WARDOGS specifically, where half the match revolves around deployables and armour.
| Tab | Key contents | When it helps |
|---|---|---|
| Aimbot | Silent, Vector, Magic; bone, priority, Humanized, Curve, Deadzone | infantry fights at any range |
| Building | CIWS, Talon 9K-SAM, L81 mortar, Stingray, loudspeakers, doors, FOBs | assaulting a fortified point and hunting the enemy FOB |
| Vehicle | spawn vehicles, transport, artillery, tanks, aircraft; health | deciding what to hit with the launcher and when to leave the road |
| Visual | box, skeleton, head, look line, snapline; grenades, claymores, mines, C4 | reading enemy positions and minefields |
| Radar | enemies on the tactical map and minimap | planning your approach to the zone |
| Loot | items on the ground, bags from the dead | restocking after a fight |
| Misc | No Recoil, No Spread, No Sway, Instant Hit, Instant Scope, Infinity Focus | long-range bursts and sniper duels |
Pricing: one day is 299 ₽, three days 599 ₽, a week 1199 ₽ and a month 2199 ₽. A one-day trial is the cheapest way in, and the month works out to about 73 ₽ a day.
The mode sits on the very first line of the Aimbot tab, and it decides how the cheat looks to anyone watching. It is the main choice in the setup, and every other slider is tuned around it.
The camera stays where you are looking, and the bullet goes into the chosen bone of a target inside the FOV circle. Neither your screen nor a spectator's recording shows the crosshair jumping. Keep the circle small: killing someone at your side while looking the other way is exactly what a killcam catches.
Here the cheat turns the camera itself, as a hand on a mouse would. This is the mode Humanized and Curve exist for: the movement follows an arc at an uneven speed, and Deadzone stops the crosshair twitching once you are already on target. From outside it reads as good reflexes.
Magic is the most aggressive of the three: the hit is tied to the target more firmly than in Silent and depends less on where the barrel points. It suits a short session when you need to take a zone fast, but it stands out more than the others. For long play on one account, Silent with a small circle or Vector is the wiser pick.
There are four bone options: head, neck, body and Nearest, the point of the body closest to your crosshair. Nearest helps when an enemy lies behind a berm and only a shoulder sticks out. Priority decides which of several enemies to take: by crosshair, meaning the one nearest screen centre, or by distance, the nearest in metres. Crosshair works better when holding a point, distance when clearing a building.
Sticky Target keeps the lock on one enemy while they are alive and in the circle. Without it the aimbot can jump to whoever runs past closer, and your first target walks away with a sliver of health. Smooth Switch makes the handover itself gentle. Ignore Team and Only Visible cut out teammates and anyone behind a wall, so the aimbot never pulls the barrel into concrete.
The Misc tab strips away everything that makes long-range shooting hard in WARDOGS. No Recoil keeps the muzzle in place during a long burst, No Spread groups bullets into one point, No Sway stops the sight from swaying. Infinity Focus lets you hold your breath indefinitely, and Instant Scope removes the pause when raising optics.
The most noticeable entry here is Instant Hit. The bullet arrives at once, so there is no leading a runner, a jeep on the road or a Little Bird in the sky. On a 256 square kilometre map where firefights happen at hundreds of metres, this changes a sniper duel more than any aimbot does. It also gives you away: hits with no flight time are obvious to anyone who knows the game's ballistics.
WARDOGS factions build fortifications, and the Building tab is there for them. Each type has its own checkbox: the Vanguard CIWS, the Talon 9K-SAM launcher, loudspeakers, the L81 mortar, Stingray, doors and FOBs. A box, name and distance appear above each structure, and your own team's buildings can be hidden to keep the screen clean.
In practice two entries matter most. The FOB is the enemy spawn point, and taking it out cuts off reinforcements across a whole sector. Talon and CIWS matter to pilots: you see the air defence in advance and can route the helicopter around it. The L81 mortar tells you where the shells hitting your point come from.
The Vehicle tab splits armour into five groups: spawn vehicles, transport, artillery, tanks and aircraft. It is handy to switch off the rest and keep, say, only tanks and helicopters when you are carrying a launcher. The spawn vehicle gets its own filter for a reason: it is a mobile spawn point, and finding it matters as much as finding a FOB.
The key feature of the tab is Draw Health. A durability bar hangs above the vehicle, and you see at once whether one more rocket finishes the tank or it is barely scratched. The rest matches the Building tab: full or corner box, name, range, a text background and hiding for friendly vehicles.
The Visual tab covers infantry completely. A 2D or corner box with fill, nickname, range, a health bar and a skeleton that shows whether an enemy is prone, crouching or running. A separate circle is drawn on the head, which reads better than a skeleton at long range. Look shows where an enemy is facing, and the snapline runs from you to each of them.
The explosives section matters in WARDOGS. Grenades are highlighted in flight, and claymores, mines and C4 are shown where they were placed. Anyone who has played assault knows how many lives go to a tripwire at a building entrance. Team ESP shows your side, and Debug ESP labels the game's service objects, mostly useful after patches.
Dullwave has no separate radar window, and that is a perk of the internal build. Enemy markers appear on the game's tactical map and on the minimap in the corner, with distance written next to them. Open the map to pick a landing point and you already see where the enemy is.
Show Enemy keeps only enemies on the maps, so friendly markers do not stack on top of the game's own icons. No extra window covers the interface, and a screen recording looks ordinary unless someone studies the minimap.
The Loot tab is small, yet useful in a long match. Show Pickup Item labels items on the ground and Show Loot Bag marks the bags left behind by the dead. Styling is the usual: two box styles, name, distance and a background. After a fight you can see where to go for gear and what is not worth the trip.
An internal cheat loads into the game process, and Windows Defender treats that loader as a threat: it deletes the file or blocks it from starting. SmartScreen stops an unfamiliar program at launch. Secure Boot gets in the way of the loading method Dullwave uses. Hence the vendor's requirements, and without them the build will not start.
Secure Boot is switched off in the BIOS/UEFI, usually under the Boot or Security tab; some laptops ask you to set a BIOS admin password first. Defender is disabled in Windows Security together with real-time protection and tamper protection. SmartScreen lives in the same place, under App and browser control. If something does not work, support will walk you through it.
An internal cheat runs from within the game process. That lets it draw enemies on the game map and change ballistics, as Instant Hit and No Spread do. An external one cannot. The price is stricter system prep.
For long play on one account, Silent with a small FOV circle or Vector with Humanized and Curve turned on. Magic is the fastest but also the most noticeable, so people use it for short sessions.
Yes, it is the vendor's requirement. With Defender on, the loader gets deleted or blocked, and with Secure Boot on the build will not load. SmartScreen has to go too.
No, the loader runs from your drive. You only enter the BIOS to turn off Secure Boot.
Windows 10: 1903, 1909, 2004, 20H2, 21H1, 21H2 and 22H2. Windows 11: 21H2, 22H2, 23H2, 24H2 and 25H2. You can check your build with winver.
No. If your hardware is already banned or you want extra cover, buy a spoofer separately.
Yes, vehicles have Draw Health: a durability bar is shown above them. The vendor does not claim that crew seats are shown.
The game has been in early access since 10 September 2026 and updates often, together with Easy Anti-Cheat. After a major patch the build goes on hold for checks, the product status changes and paid days are frozen for that period.