Aimbot
Enable / Aim Key
Toggle the aimbot and assign an activation key. Bind it to a mouse side button so it only kicks in during a fight, leaving your crosshair untouched while you are looting.Target Capture Mode (Closest to Crosshair / Closest by Distance / Lowest Health)
Three target selection modes. Closest to Crosshair grabs whoever is nearest to your reticle, great for deliberate PvP. Closest by Distance prioritizes whoever is physically closest, a lifesaver in CQB on Factory. Lowest Health finishes off wounded targets when multiple enemies are in the same room after a grenade.Target Bones (Head / Neck / Stomach / Pelvis / Legs)
Choose the exact hitbox to aim for. Head deals maximum damage and ends fights in one shot with an SVD or Mosin. Stomach is reliable when shooting through bushes with the head hidden. Legs is your legmeta shotgun setup on Factory when the enemy is running class 6 armor.Target Role (Bot / Scav / PMC / Boss)
Filter targets by type. Disable lock-on for bots and Scavs so the aimbot only triggers on PMCs, which is exactly what you want on Customs or Lighthouse where random Scavs are everywhere and keep stealing the lock.Teammates / Add Teammate Bind
Friendly fire protection. Add a squadmate with a keybind and the aimbot skips them entirely. Essential for four-to-five-man squads in tight corridors where telling friend from foe takes less than a second.Only Visible
Aimbot only locks onto enemies it can actually see, ignoring targets behind solid walls. Stops the crosshair from snapping to someone behind concrete that you cannot shoot through, keeping the aim pattern looking natural.Smart Bone / Smart Bone List / Priority Modification
Dynamic bone selection based on the target's armor. If they are wearing an Altyn the aimbot automatically switches to stomach or neck. Priority Mode changes the overall logic: Rage always goes for the head, Legit targets whatever body part is visible, Limbs goes for extremities for the legmeta playstyle.Bone Trembling
Adds slight micro-movement to the aim point around the selected bone. Mimics the natural imperfection of a real player, so the crosshair gently breathes around the head instead of locking pixel-perfect. Makes replays look a lot less obvious.Prediction
Accounts for bullet ballistics and travel time. Every round in Tarkov has its own muzzle velocity and drop, and at 150+ meters the difference between a hit and a miss comes down to the right lead. Prediction calculates the offset automatically.Instant Hit
Bullet reaches the target with no travel time, effectively turning any round into hitscan at long range. This is an aggressive setting that stands out, so the store recommends using it selectively rather than leaving it on full time.Target Lock / Force Bone / Force Bind
Lock onto a specific target and force aim to a chosen bone via a dedicated key. Useful in a one-vs-squad situation: lock the closest guy to the head, drop him, move to the next, no chaotic crosshair jumping between five targets at once.Show Target / Bullet Tracers
Visualizes the current aimbot target with a line to the crosshair or a marker below the reticle. Bullet Tracers draw the path of every shot, which helps you see where your rounds are actually going when shooting through foliage or smoke.Player ESP (PMCs, Scavs, Bosses)
Players / Bots / Scavs / Bosses / Teammates - Enable, Max Distance
Five separate categories each with independent distance control. Show PMCs out to 400 meters, bots at 150, teammates always on. Every category toggles independently, so on a night raid you can leave only PMCs and Bosses visible and cut out the visual clutter from regular Scavs.Box / Box Outline / Box Fill
Bounding box around targets with adjustable color, outline, and fill. Semi-transparent Box Fill makes silhouettes readable even in the dark rooms of Reserve where a plain ESP box disappears against the walls.Chams (Visible / Invisible Colors) - Flat / Glow / Outline
Model highlight through walls. Visible Color applies when the target is in your line of sight, Invisible Color when they are behind cover. Glow wraps the silhouette in a soft aura, Outline draws a sharp edge. Flat fills the model with a solid color for instant identification in a firefight.Skeleton (Visible / Invisible Colors)
Enemy skeleton overlay showing exact pose and movement direction. You can tell when a PMC is crouched behind cover aiming at you versus standing with their back turned looting a crate. At range it supplements the box, up close it is your main read.Nickname / Distance / Weapon / Health
Text labels under every target. Nickname lets you track a specific player across a fight. Distance is critical for picking the right ammo and accounting for bullet drop. Weapon tells you what they are running: if they have an RSASS out, that is not the fight you want to pick with a pistol.Health / Health Gradient
Health bar with a green-to-red gradient. See at a glance whether it is worth pushing or if they are sitting on full HP and you should wait for someone else to soften them up first. The gradient reads instantly in your peripheral vision.Quest Mark / Type / Price
Marks quest targets, shows character type (USEC/BEAR), and displays gear value. Price gives you a rough estimate of what the target is carrying so you can decide whether that kit is worth the engagement or better left alone.Side: USEC / BEAR / Quest Colors
Color-coded factions. If you have a kill quest for USEC their markers show in a unique color so you are not wasting time on BEAR operators. Quest Colors highlight targets connected to your active tasks.OOF Arrows (Arrows Size / Clip to FOV / Arrows Radius)
Off-screen arrows pointing toward nearby enemies when they are outside your view. Arrows Radius sets how far out they trigger, Clip to FOV pins the arrows to the edge of your field of view. Saves you from flank pushes that in Tarkov you usually do not see coming until it is too late.Loot, Containers, Corpses
Loot Settings (Enable / Max Distance / Minimal Price / Price Mode)
Loot ESP with a minimum price filter. Price Mode switches between market value and trader sell price so you can search specifically for items worth selling to Therapist or Ragman. Minimal Price cuts out cheap junk and leaves only the good stuff on screen.Loot Coloring (Mods / Weapons / Magazines / Grenades / Gear / Ammo / Containers / Medicine / Keys / KeyCards / Money)
Color-coded categories. Keycards and keys in one color, meds in another, weapons in a third. On dense maps like Interchange with hundreds of items scattered across every shelf this is the only way to find what you need without physically checking every rack.Loot Filter / Loot Category / Search
Flexible category filter and name search. Enable only KeyCards and Medicine for a Labs run. Or search a specific quest item like a graphics card or a flash drive and see only that item through walls.Loot Presets (Save / Load / Preset List)
Preset system for loot filters. One preset for quest farming targeting specific items. Another for a money run filtering everything under 30 000 rubles. A third for Labs showing only keycards, stims, and rare attachments. Switch between them in a second between raids.Containers (Military / Technical / Medical / Valuable / Common / Woodcrate / Stash / Dead Body / Computer)
Container ESP by type. Military and Valuable are priority on any map. Stash is the core of farming on Shoreline and Streets where ground caches are scattered everywhere. Dead Body shows corpses with unchecked loot that other raiders walked past.Corpses (Show Distance / Show Price / Show Loot Price / Minimal Price)
Dedicated corpse ESP showing the loot value on each body. See a body 200 meters away labeled at 148K and decide if it is worth the trip. If the value is below your minimum threshold the marker does not appear and your screen stays clean.Quests, Exfils, HUD
Quests (Enable / Instant Plant)
Quest objective markers plus instant item placement. Instant Plant removes the planting animation so items go down in a fraction of a second instead of several seconds standing still while every passing PMC can walk up and shoot you.Exfils (Enable / Limit Distance / Show Distance / Max Distance)
Extraction point markers with distance readout. Combined with Player ESP you can see which PMCs are heading for the same extract. Limit Distance hides far-off exits so you only see the ones actually reachable with the stamina you have left.Transitions (Enable / Show Distance)
Highlights zone transition points with direction and distance. On Streets of Tarkov and Grounds with their multi-level layouts the transition points are easy to miss, and the ESP keeps you oriented.Ammo Counter / Shooting Mode
Magazine round count and current fire mode shown on screen. Tarkov has no default HUD displaying exact ammo, so you normally have to check the mag manually. Ammo Counter removes that and shows the real number in real time.Radar (Radar Size / Radar Distance Scale)
Mini-map with positions of all targets. Radar Distance Scale adjusts the zoom, narrow for CQB on Factory or wide to track long flanks on Woods. Renders as an overlay without replacing your main view.Hit Log / Hit Mark / Hit Sound
Hit log, visual marker, and audio confirmation on each hit. The log records which body part every bullet connected with, useful for figuring out whether your ammo is actually penetrating the target's armor or getting absorbed each time.World, Movement, Weapon, Misc
Weather (Wind Speed / Cloud Density / Rain / Fog)
Client-side weather control. Remove fog and rain that cut visibility on Woods and Shoreline down to 50 meters. Your ESP works through fog anyway, but a clear screen lets you shoot at mid-range without relying on ESP at all.Infinity Stamina / High Jump / No Inertia / Instant Pose Change
Movement limiters removed. Infinity Stamina lets you sprint across the entire map non-stop. No Inertia brings back instant direction changes like before patch 12.12. High Jump with an adjustable multiplier gets you onto rooftops and balconies that regular players simply cannot reach.No Recoil / No Sway / Instant ADS / No Malfunctions
Full weapon control. No Recoil flattens everything to a single point of impact. No Sway locks the reticle while aiming with no drift. No Malfunctions removes jams and bolt failures, which in Tarkov tend to happen at the worst possible moment.Instant Reload / Instant Switch / Fast Load-Unload Mags
Instant reload, weapon swap, and mag loading. Instant Reload drops the animation so the mag swaps in one frame. Fast Load-Unload speeds up packing rounds into magazines, which on Labs saves real minutes between fights.Loot Through Walls / Extend Reach / No Pickup Delay / No Container Open Delay
Loot through walls and without delays. Extend Reach lets you grab items off a body without stepping out of cover. No Container Open Delay removes the opening animation so container contents appear instantly.Thermal Vision / No Visor / Thirdperson / Zoom / Free Camera
Thermal vision without a dedicated device, seeing heat signatures for free. No Visor removes the tinting from helmet visors. Thirdperson switches to over-the-shoulder view for peeking corners. Zoom magnifies the image without a scope. Free Camera detaches from your character for area scouting.Configs (Create / Import / Export / Load / Save / Delete)
Full config system with import and export. Build a separate config for every map: aggressive on Factory with minimal ESP and fast aim, farm-focused on Interchange with a full loot filter, quest-focused on Woods with quest markers and extracts highlighted.