There are two aims here, and the second one is rare
The combat aim is built the usual way: a bind, a bone, four lock modes, an FOV circle on screen, smoothing and a target switch delay. Prediction is tuned separately for heroes whose projectiles travel — Pharah, Hanzo, Genji — with a cap on the lead angle so the crosshair does not fly off screen.
The heal aim, though, is something most builds simply do not have. It is a second independent module with a full set of its own settings, and it tracks teammates rather than enemies. Ana heals with a dart, Baptiste throws grenades, Moira has to hold a beam: missing an ally in this game costs exactly as much as missing an enemy, and takes twice the attention because you are watching both directions.
The two aims sit on different keys and do not interfere. On a support most people run only the second one.








