Unlimited zoom: this is where the value sits
The camera limit in Path of Exile 2 is a design decision rather than a technical one. Part of the difficulty rests on you not seeing who comes in from the screen edge, and high-level maps lean on that heavily.
A pulled-back camera breaks that mechanic completely. You see the pack early, have time to step aside, pick a position and avoid the combination that usually deletes a character in a second. The module does nothing for you: it only shows more, and the decisions stay yours.
One side effect: on a weak machine a heavily zoomed-out camera drops frames, because the game starts processing more objects. If the fps sags, pull the zoom back a little.







