Scouting: not just players on the map
The ESP layer in Albion usually comes down to one question: who is nearby. Here it goes wider. Separate toggles cover chests with a rarity filter, loot dropped after somebody else's fight, smuggler crates and the caged smugglers themselves, crystal bosses with tier, hunting tracks, and wisps split into solo, duo and group.
The two most useful bits are the ones normally missing. First, a ground circle for aggro radius: you can see the corridor that will not pull a pack. Second, enemy gear and spells with cooldowns. In Albion the fight-or-leave call comes down to what the other player is wearing, and now that shows before the trade.




























