Rust Bleak: external cheat with aimbot, ESP and loot radar

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Bleak Bleak
Last update 11.06.2026 This date shows when the software was last updated. An old date doesn't mean the software stopped working! Most likely the developer just had nothing new to add. If you have any doubts, you can always check the current status with our support team.
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Bleak RUST
Steam
Windows support: 10: all builds; 11: all builds
Menu language: English
Spoofer:No
USB drive:No
BIOS:Yes

User information

For correct operation
Turn off Secure Boot
Turn off TPM

VIDEO
SCREENSHOTS
Description

The wipe started two hours ago and you're sprinting to the nearest road sign with a rock in hand. On the way to Airfield you hear shots, someone is already cracking the military crates. The question isn't whether to jump into the fight, it's whether you know how many of them there are, what they're carrying, and where the second guy is standing. Bleak for Rust answers all three: ESP shows every player in range with their name, weapon and distance, Chams light up silhouettes through walls, and the aimbot with three targeting modes, Vector, Mixed and Silent, runs the whole range from legit smoothing to rage no-recoil fire.

Rust updates every first Thursday of the month, and EAC gets new layers of checks with every patch. In 2026 Facepunch is adding a third anti-cheat layer on top of Easy Anti-Cheat. Bleak runs on an external architecture: it doesn't inject into the game process, it reads memory from the outside and draws the overlay as a separate layer. The settings include Disable Writing Memory, a read-only mode where the cheat writes nothing at all into Rust's memory. In procheat's experience, users who run with Disable Writing Memory on and legit Smooth settings last for months without trouble.

Product features

AIM BOT, targeting system

Enable / First Hot Key / Second Hot Key

Turns the aimbot on with two activation buttons. The first is your main one for PvP, the second is a backup or for a different mode. You can put Vector on M1 and Silent on a side mouse button, switching between styles without opening the menu.

Aim Type (Vector / Mixed / Silent)

Three targeting modes. Vector moves your crosshair to the target visually, which is visible in replays. Mixed combines visual and server-side targeting. Silent Aim corrects the bullet trajectory on the fly, the crosshair on screen stays put while the hit registers in the head. The most discreet option for legit play.

Selecting Type (Distance / FOV) + Render FOV Circle

Two ways to pick a target: by distance to the player or by proximity to the center of your crosshair. FOV mode draws a circle on screen showing the capture zone, so you tune it to your style and see the boundary where the aimbot kicks in.

Bone (Neck / Body / Pelvis / Random / Nearest)

Pick where the hit lands. Head through Force Head on NPC is for farming NPCs at Oil Rig and Military Tunnels. Neck is a compromise between damage and connecting. Random cycles through bones at random, cutting down how suspicious identical headshots look in the logs. Nearest hits the closest visible body part.

Hotbar (Draws enemy weapon icon)

The enemy's current weapon icon next to their marker. You see what the raider is holding, a bolt-action, an AK or a med syringe. If he pulled out an Eoka in close range, you don't have to hide behind cover. It centers horizontally and works even with the aimbot off.

Lock Target

Locks onto your chosen target. If prediction pulls the aim point outside the FOV zone, the aimbot still holds that player. Without Lock Target the crosshair jumps to the nearest one and you lose your target in the thick of the fight.

Target Line + Target Sleepers + Target NPC

A line from your crosshair to the current target for visual control. Target Sleepers enables locking onto sleeping players, on wipe day bases aren't built yet and sleepers lie right out in the open. Target NPC locks onto scientist NPCs and heavy bots.

LEGIT BOT, soft targeting

Enable Smoothing / Smooth Value (1.0, 8.0)

Smoothing for Vector and Mixed modes. A value of 1.0 is fast targeting for confident PvP players. 5.0 to 8.0 is soft tracking that looks like manual aim with good reflexes from the outside. For legit play, 3.0 to 5.0 is the sweet spot.

Smooth Type (Lerp / Linear / Exponential)

The smoothing algorithm. Lerp eases smoothly toward the target, the most natural look. Linear keeps a steady tracking speed. Exponential starts fast and slows near the target, imitating a reflex flick shot. Each type gives the crosshair its own movement pattern in replays.

Minimize Recoil / Minimize Spread

Safe versions of anti-recoil and anti-spread. The cheat picks values automatically for each weapon, one compensation for the AK, another for the MP5. From what the shop has seen, the Minimize functions don't trigger EAC, unlike manual values in the Rage tab.

Distance Limit / Max Distance (10, 500m)

Caps how far the aimbot works. At 500 meters the aimbot will lock a sniper on the hill, but for legit play it's better to limit it to 150 to 200 meters, the range where a real player can reliably hit with a bolt-action.

RAGE BOT, aggressive functions

No Recoil (Recoil Y/X 0, 100) / No Spread (Spread Control 0, 100)

Manual recoil and spread compensation. No Recoil at low values is a moderate risk, the rifle groups tighter but not perfectly. No Spread is more aggressive, bullets land exactly on point, and the risk is higher. Rage settings override Legit when both tabs are active.

Instant Eoka / Instant Compound / Instant Bow

Instant fire with no charge delay. The Eoka fires with no random ignition delay, every press lands. The Compound Bow doesn't need to be drawn. A regular bow looses an arrow instantly. It changes the early wipe when everyone is on primitive weapons.

Force Automatic / Fast Switch / Increase Bullet Speed

Force Automatic turns a semi-auto weapon into a full-auto one. Fast Switch removes the slot-swap delay, so you can fire a bolt-action and instantly switch to a rifle to finish the kill. Increase Bullet Speed speeds up the bullet, reducing the lead you need at long range.

VISUALS, player and NPC display

Groups (Enemy / NPC / Sleepers) + Limit Distance

Three target categories with separate display distances. You can highlight enemies at 300+ meters, NPCs at 100, sleepers at 50. On a loaded server after a wipe this cuts the visual noise from the dozens of sleeping bodies around every monument.

Chams, 16 materials

Highlights models through walls with a choice of 16 visual styles: Pink, Electric, Fire, Flame, Green Glow, Orange Glow, Blue Shine, Glass and others. Each material differs in brightness and contrast, Electric reads well at night, Glass is unobtrusive in daylight. It's set separately for visible and hidden targets.

Boxes (Solid / Corners) + Skeletons + Names + Distance + Active Item

The standard set of markers. The Corners box is a frame at the corners, a clean look. The skeleton shows the pose: sitting, running, aiming. Distance is critical when choosing a weapon. Active Item shows what's in the enemy's hands right now, a Rocket Launcher changes your tactics instantly.

OOF Arrows (Radius + Breathing + Size)

Off-screen arrows with a breathing effect, they pulse to catch your eye without overloading you. Radius sets the trigger distance, Size sets how big the arrows are. On open maps it saves you from flank approaches, the kind that in Rust end with a rocket in your back.

Team Id + Lines + Items List + Hotbar (6 slots)

Team Id shows the team number, so you can see who's playing together. Lines draws lines from your crosshair to targets. Items List shows the enemy's full inventory. Hotbar displays the 6 bottom quick-access slots: you see not just the current weapon but also meds, grenades and tools.

LOOT, resources, crates, items

Resources (Stone Ore / Metal Ore / Sulfur Ore / Wood Pile)

Highlights ore nodes and trees. In the first hours of a wipe, sulfur nodes are the main resource, and seeing them through the hills at 200 meters means you farm twice as fast while the neighbors run around blind.

Gatherables (Hemp / Mushroom / Stone / Metal / Sulfur / Diesel Barrel)

Highlights gatherable items. Hemp cloth is needed from the first minute, for clothing and sleeping bags. The Diesel Barrel is fuel for modular boats and electricity, and it got more valuable after the Naval update.

Crates (Wooden / Basic / Normal / Food / Tool / Medical / Fuel / Ammo / Tech / Vehicle Parts / Minecart / Mine Crate)

12 crate types with individual highlighting. Military and Tech are the priority for components, Medical for syringes and medkits, Ammo for raid bullets. Minecart and Mine Crate are the underground crates in tunnels that are easy to miss without ESP.

Military & Event (Military / Elite / Bradley / Heli / Locked / Supply Drop / Underwater Crate)

Elite crates and event loot. The Bradley Crate after the tank goes down, the Heli Crate after the helicopter, the Locked Crate on Oil Rig, all highlighted with distance. The Supply Drop is visible through the clouds long before it lands. The Underwater Crate is Deep Sea loot after the February update.

Animals (Wolf / Bear / Polar Bear / Boar / Chicken / Stag / Shark / Crocodile / Snake / Panther / Tiger / Bee Swarm)

Highlights every animal. Bear and Polar Bear in the early stage mean death with the loss of everything. Shark and Crocodile are threats in the water after the Naval update. Panther and Tiger are new additions in 2026. ESP shows them ahead of time, so you steer around the dangerous ones or farm meat and hides off the harmless ones.

Traps & Turrets (Auto Turret / Shotgun Turret / Flame Turret / SAM Site / Land Mine / Bear Trap)

Highlights traps and turrets through walls. The Auto Turret behind a base fence that will cut you down on approach. The Land Mine at the entrance you can't see in the grass. The SAM Site that will down a minicopter. Knowing the positions before you enter the zone is the difference between a raid and respawning on your bag.

Deployables (Tool Cupboard / Sleeping Bag / Bed / Vending Machine / Workbench T1, T3)

Highlighting tool cupboards shows where the core of a base's defense sits, which is critical on a raid. Sleeping Bag and Bed are respawn points, and their count tells you how active the base is. Vending Machine shows other players' shops, sometimes with good deals.

Vehicles (Minicopter / Scrap Heli / Attack Heli / Patrol Heli / Rowboat / RHIB / Tugboat / Submarines / Hot Air Balloon)

Highlights every vehicle on the map. The minicopter is the most valuable vehicle for mobility. The Scrap Heli carries a whole team. Submarines became critical for Deep Sea after the Naval update. When you know where a free copter is sitting, you don't waste 15 minutes searching the roads.

Player Related (Corpse / Backpack / Dropped Items + Dropped Weapons)

Corpses and dropped items. A Corpse after a fight is unchecked loot. A Backpack appears once the body despawns. Dropped Items and Dropped Weapons are split into separate categories, so you can highlight just the weapons on the ground and ignore the junk.

MISC, extra functions

No Sway / No Lower / No Bob / No Punch

Weapon stabilization. No Sway locks the sights while aiming. No Lower keeps the weapon from dropping when you run up to an obstacle. No Bob turns off the bobbing when you move. No Punch removes the visual recoil, the camera doesn't jerk when you shoot.

Extended Melee (2.6m)

Extends the melee reach to 2.6 meters. In the early stage of a wipe, when everyone runs around with spears and machetes, it's a hit from a range the enemy still can't reach you at. It works with farming tools too: rocks and trees get chopped from a greater distance.

No Sprint Block / Force Crosshair / FOV Changer (30, 140) / Zoom

No Sprint Block removes the slowdown when you swing while moving, so you can hit on the run without losing speed. Force Crosshair forces a crosshair to show. FOV Changer widens your field of view past the 90-degree limit. Zoom magnifies without a scope, handy with a bolt-action while scouting.

Arms Chams / Hand Chams (16 materials)

Highlights your first-person arms and weapon with the same 16 materials as enemy Chams. Visual customization, Electric arms or a Glass effect on your weapon. Purely cosmetic, but for some it helps tell their own weapon apart on dark maps.

Remove Layers / Layers Key / Layers List

Removes game layers: Construction, Terrain, Tree, World, Water, Clutter and others. Drop the trees and you see the enemy in the forest. Drop Clutter and the grass disappears, so mines and traps show on bare ground. Layers Key toggles it with a button, getting the picture back to normal fast.

WORLD, environment control

Bright Caves / Bright Night + Bind

Lights up caves and nighttime. Bright Caves removes the dark in underground tunnels, so you farm Mine Crate and Minecart without a flashlight. Bright Night turns night as bright as day, and Bind lets you toggle it with a button so you don't draw attention with a constantly lit screen.

Sun / Moon / Red Moon / Ray / Sky / Stars / Fog / Ambient Changers

Full customization of the world's visuals: the color and brightness of the sun, moon, rays, sky, stars, fog and ambient lighting. The Fog Changer with a distance setting clears the fog that cuts visibility down to 50 meters on Rust servers. Custom Time (0, 24) locks the time of day, always noon if you want.

RADAR + SETTINGS

Radar (NPC / Sleepers / Enemy Color / Window Size / Distance Scale)

A minimap split by target type with custom colors. Window Size and Distance Scale adjust the scale: a compact radar for close fights near base or a stretched one for controlling a whole monument zone.

Battle Mode + Battle Mode Key

Switches into battle mode with a button. It hides loot ESP, resources and secondary markers, leaving only players and weapon info. When a firefight breaks out, the screen instantly clears of clutter.

Disable Writing Memory

Read-only mode. The cheat stops writing anything into Rust's memory, only ESP and visual info run, no aimbot and no weapon modifications. Maximum safety for those who want only information without touching the gameplay.

ESP Font (Roboto / Pixel / Minecraft) / Font Size / Font Transform / Crosshair / Skeleton Thickness / Box Padding

Fine-tunes the display: font, text size, skeleton thickness, box padding, crosshair style. Three fonts to choose from, Roboto got thicker after the last cheat update, with Pixel and Minecraft for styling. Font Transform switches the case of labels.

Config System (Create / Auto-Save / Delete)

A config system with auto-save. You create a config with a name, and any settings change saves automatically, so you won't lose settings on a crash. Separate profiles for farming, PvP, raiding and legit play.

Known issues & fixes

Real questions from our support, with the fixes that worked. Based on user requests for this product.

Hyper-V is enabled but the cheat still won't launch , what to do?

Make sure NX Mode (AMD) or Execute Disable Bit (Intel) is enabled in BIOS , the loader requires this. Virtualization (AMD-V / Intel VT-x) and Hyper-V must also be enabled.

If the settings are already correct but the issue persists, repair Windows system files:
1. Open Command Prompt as administrator → run sfc /scannow
2. Then run DISM /Online /Cleanup-Image /RestoreHealth
3. Restart your PC.

Injector runs, overlay flashes and disappears, menu doesn't open in game
  • Disable Windows Defender Firewall.
  • Disable VBS (Virtualization Based Security) and Core Isolation in Windows Security settings.
  • Enable virtualization and Hyper-V in BIOS.
  • Restart your PC after making all changes, then try injecting again.

If the issue persists, record a video of the entire launch process and send it to support along with a screenshot of msinfo32 (Win+R → msinfo32).

Loader throws an error on startup related to EFI / Windows bootloader

You need to repair the Windows boot partition. Open Command Prompt as administrator and run the following commands one by one:

  • mountvol X: /S
  • cd /D X:\EFI\Microsoft\Boot
  • bcdboot C:\Windows /l en-us /s X: /f ALL
  • attrib -h -s bootmgfw.efi
  • del bootmgfw.old
  • cd /D C:\
  • mountvol X: /D

Then restart your computer and try launching the loader again.

All issues & general troubleshooting
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Why Bleak's external architecture holds up on Rust in 2026

Easy Anti-Cheat in Rust gets updates with every monthly patch, and in 2026 Facepunch is adding a third anti-cheat layer on top of EAC. Internal cheats get caught in waves: after every Thursday wipe a week passes, and then the ban lists start. Bleak runs outside the process, it reads memory through system calls and draws the overlay as a separate window. The Disable Writing Memory function puts the cheat into read-only mode, where not a single byte is written into Rust's memory. From what the shop has seen, users running this mode with Legit Bot instead of Rage get through the ban waves reliably.

Three aimbot modes for different situations in Rust

Vector moves the crosshair visually, it works transparently and shows up in recordings, but thanks to Smooth it looks like good aim. Mixed combines visual and server-side targeting, the golden middle. Silent Aim corrects the bullet trajectory server-side, the crosshair on screen doesn't move at all. Each mode pairs with Legit Bot, with smoothing from 1 to 8, three types of Smooth curves and Minimize Recoil/Spread, which automatically pick safe values for each weapon. One compensation for the bolt-action, another for the AK, a third for the MP5. No need to dial it in by hand and risk values that are too high.

Loot system with filtering across 12 categories

In Rust there are hundreds of objects lying around the map at once, ore, crates, corpses, animals, vehicles, other people's builds. Without filtering, ESP turns the screen into a mess of icons. Bleak splits loot into 12 categories: Resources, Gatherables, Food, Barrels, Crates, Military & Event, Deployables, Vehicles, Animals, Traps, Player Related, each with its own color, distance and toggle. Presets save a set of filters: one for the early wipe with a focus on cloth and ore, another for the raid stage with Military Crates and Bradley, a third for Deep Sea with the Underwater Crate and vehicles.

Visual control of the world: night, caves, fog

Night in Rust lasts 15 minutes of real time, and without a thermal scope or NVG active players spend that time farming caves or sitting in base. Bright Night turns night into dusk, Bright Caves removes the dark underground. The Fog Changer with a distance setting clears the fog that appears at random and cuts visibility down to 50 meters. Your ESP still works in the fog, but without a clean picture you won't be able to aim by hand at medium ranges. Custom Time locks any time of day on the client, so you can play in eternal noon if you prefer.

Remove Layers and the tactical edge on raids

Remove Layers is a function that strips out whole visual layers of the game world. Turn off Tree and the forest disappears, so a sniper on a hill is visible at 300 meters. Turn off Clutter and the grass vanishes, so every Land Mine, Bear Trap and sleeping player shows on bare ground. Construction removes player builds, so you see the insides of someone's base before a raid: where the tool cupboard sits, where the crates are, where the defenders sleep. Layers Key toggles layers with a button, turn it on for a second to scout, turn it back off for a normal picture. Paired with ESP Deployables and Traps, it's a full X-ray of any base without a single explosion.

Latest updates

11.06.2026 10:23
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Received an update
10.06.2026 08:15
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Sent for update, time frozen
09.06.2026 12:01
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Received an update
09.06.2026 09:02
Frozen
Sent for update, time frozen
07.06.2026 12:04
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