Three scripts for three resources, not one shared
Health, mana and ward are separate scripts, each with its own threshold. That is not redundancy but a consequence of how builds work in Last Epoch.
A ward-based character does not die when the health bar dips but when the ward is stripped, and that is what needs watching. A fast-casting build cares more about mana: the moment it runs out the rotation stops and there is no damage at all. A tank gets by on health alone and can switch the other scripts off.
Potion consumption goes up either way: the script drinks on the threshold rather than reading the situation. If you play around that resource, lower the thresholds.







