Deployables: this is where a round is won
The mechanic in Squad is simple and brutal: while the enemy has a radio with a HAB, they respawn next to the point endlessly. Half a match goes on finding that radio in a forest or a basement, and very often it is never found.
Deployable ESP with category filters settles that in seconds. Name, distance, health — you see the structure and how much damage it still needs. The filter keeps you from drowning in sandbags and barriers so only what actually holds the respawn stays on screen.
In terms of deciding a match this module outweighs the aim, the magnet and all the exploits combined. One HAB found changes the map more than a dozen frags.















