Eclipse Lite cheat for Rust

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Eclipse Eclipse
Last update 10.06.2026 This date shows when the software was last updated. An old date doesn't mean the software stopped working! Most likely the developer just had nothing new to add. If you have any doubts, you can always check the current status with our support team.
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Eclipse Lite
Steam
Windows support: 10: all builds; 11: all builds
Menu language: English
Spoofer:No
USB drive:Yes
BIOS:Yes

User information

Hyper-V needs to be turned off

SCREENSHOTS
Description

Eclipse Lite is a cheat for Rust from the Eclipse developer, and to keep it short, it does one thing: you see everything happening on the server, and everyone else does not. Player ESP here is not just a checkbox in the menu, it is a full system with separate tuning for every layer. Boxes, skeletons, view direction, weapon icons in hands, sleeping players, all of it runs independently of each other and gets painted any color you want. Picture this: you need to farm sulfur, and in a normal situation you are constantly looking over your shoulder and staying ready to fight every second. With ESP it is different, you just look around through alt and the markers instantly show whether someone is heading your way or not.

The second block is mechanics. No Recoil removes recoil in software, and all your bullets land exactly on target without any hand-learned patterns. Fov Changer opens your view wider than the default, and Change Time strips the night right on the client, the server lives its own life while you play in daylight. Debug Camera comes in handy when you need to scout a base before a raid: you look inside, size up the layout and where the enemies are sitting before you spend sulfur on the walls.

 

Product features

Player ESP, core settings

Enable Player ESP

The master switch for the whole system. Turns on ESP display for players on the server, and without it the rest of the settings do not work.

Player ESP Visible Check

Splits players into the ones you can see directly and the ones behind a wall. You set a separate color for each group, so in a fight you instantly know who you are dealing with.

Player ESP Distance

Manual control over render distance. You drop distant players from ESP and work only with the ones actually in the threat zone.

ESP Preview

Preview of your settings right in the menu, no need to leave for the game to see how ESP will look after edits.

Names and distance

Player ESP Names

Player nicks above the models. In team play you instantly see who is a teammate and who is an enemy, without wasting seconds thinking.

Player Name Color / Player Name Color Invis

Different nick colors for visible and invisible players. In thick forest or inside a building this reads faster than any other indicator.

Player ESP Distance Text

The numeric distance to a player next to the marker. You see the number and decide for yourself whether to push the fight or let the enemy walk.

Player Distance Color / Player Distance Color Invis

Distance text color for visible and hidden players, set separately for each situation.

Boxes

Player ESP Boxes

Rectangular frames around players through textures. One of the fastest ESP formats to read in a fast-moving fight.

Player Box Type, Full Box

The full box covers the whole model. It conveys the player's real position most accurately, standing, crouching or lying down.

Player Fill Box / Player Fill Color

Filling the box with color makes the marker visible on any background, in a night raid or in thick brush you really feel it.

Player Box Color / Player Box Color Invis

Box frame color for visible and invisible players is set separately.

Player Fill Color Invis

A separate fill for players behind cover. Instantly separates the ones in direct sight from the ones hiding.

Skeleton

Player ESP Skeleton

The model skeleton over the textures shows the player's exact pose, aiming, reloading or sitting in ambush behind a wall.

Player Skeleton Color / Player Skeleton Color Invis

Skeleton color for visible and hidden players is set separately.

Player states

Player ESP Teammates / Player Teammates Color

Teammates are marked with their own color in ESP. In a raid on a big base this rules out accidental friendly fire.

Player ESP Sleepers / Player Sleepers Color

Sleeping players are shown separately. When hunting for offline raid targets you do not have to run around the map blind.

Player ESP Wounded / Player Wounded Color

Wounded players are highlighted separately. You instantly see who to finish off and who is not getting back up.

Team ID

Player ESP Team ID

A team identifier above each player. You instantly see how many people are in the enemy group and how they are positioned.

Player Team ID Color / Player Team ID Color Invis

Team ID color for visible and hidden players is set separately.

Held item, text and icon

Player ESP Held Item Text

The name of the item in a player's hands right in ESP. You see what the enemy has, AK, shotgun or bolt, even before they peek out.

Player Held Item Text Color / Player Held Item Text Color Invis

Item text color for visible and invisible players.

Player ESP Held Item Icon

An item icon instead of or alongside text. In a fast fight it reads in a split second without reading the name.

Player Held Item Icon Color / Player Held Item Icon Color Invis

Item icon color for visible and hidden players.

View direction

Player ESP View Direction

A line from the player in the direction they are looking. You see whether the enemy is looking your way and slip in behind while they are distracted.

View Direction Length

The length of the view line adjusts manually to a format that suits you.

View Direction Color / View Direction Color Invis

Line color for visible and hidden players.

Chams

Player Chams Type

Paints player models through walls without ESP frames. Looks more natural than boxes and in some situations reads faster.

Hand Chams Type

Chams for your own hands in first person. Some players use this for better readability of their own position while aiming.

Weapon Chams Type

The weapon in enemies' hands is highlighted separately. You see the group's gear before you even make contact.

Other functions

No Recoil

Removes recoil in software while shooting. All bullets land exactly on the aim point, with no need to learn recoil patterns by hand.

Debug Camera

A free camera for scouting buildings before a raid. You look inside a house, size up the layout and where the enemies are before you spend resources on getting in.

Fov Changer

Widens the camera's field of view. In close fights inside buildings the extra FOV degrees really affect the outcome.

Change Time

Switches the time of day on the client. You play in daylight while it is deep night on the server, full visibility, the advantage is obvious.

Known issues & fixes

Real questions from our support, with the fixes that worked. Based on user requests for this product.

Loader shows 'key is frozen' , what to do?

The key is frozen error means the cheat has been temporarily disabled by the developer due to a game update or patch. Your key is not lost , it is frozen until an updated version is released.

Wait for the cheat to come back online. Current status is posted in the support Telegram channel: t.me/procheatsupport. Check there for announcements , a message will appear as soon as the cheat is back.

Loader asks for a USB drive but the website says it's not required

The developer updated the cheat and added a USB drive requirement, but did not update the product description in time. Launch the loader from a USB flash drive.

Also make sure Secure Boot is enabled in your BIOS/UEFI settings , it must be enabled, not disabled. This is a common reason the loader fails to start or throws a compatibility error.

Cheat won't launch , error when opening the archive

The archive is password-protected. The extraction password is: sordum.

After extracting, run the file and click Search, then wait for the process to finish. If your current archiver cannot open it, download the Sordum utility from its official website and use it to extract the files.

All issues & general troubleshooting
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What Eclipse Lite is and why you need it in Rust

Eclipse Lite is not a cheat for every occasion, it is a tool with a specific job: to give the player a full visual picture of the server. The Eclipse developer bet on deep ESP tuning instead of a bloated feature list. Every element, boxes, skeletons, names, weapon icons, works independently and tunes to a specific play style. For solo it is one set of settings, for a raid group it is another.

How Player ESP changes the game in Rust

Rust is built on information. Who is nearby, how many there are, what is in their hands, whether they are looking your way, every decision depends on it. Player ESP in Eclipse Lite closes all of these questions at once. Render distance adjusts manually, you drop the distant ones and keep only the players in the real contact zone. Separate colors for visible and hidden players work faster than any text indicator: the brain reads color in milliseconds, text does not.

No Recoil and mechanical functions in Eclipse Lite

Recoil in Rust is its own discipline. The AK-47 and LR-300 take hundreds of hours before the pattern settles into muscle memory. No Recoil in Eclipse Lite solves this in software: recoil is removed completely, and every bullet lands exactly on the aim point regardless of fire rate. Fov Changer widens your view, which gives a real edge in close fights inside buildings. Change Time switches the time of day on the client, deep night on the server, daylight for you.  

Chams in Eclipse Lite, an alternative to ESP boxes

Chams work differently from ESP. Instead of frames around the player, the model is simply painted a chosen color through the textures. Visually it reads as part of the game picture, not as an overlaid interface. In Eclipse Lite three layers of chams tune independently: the players themselves, the weapon in their hands, and your own hands in first person. For anyone tired of clutter from ESP elements on screen, it is a working alternative.  

ESP color setup and why it matters more than it seems

Separate colors for visible and invisible players is a detail you only notice in a real fight. When there are a lot of players on the server and ESP draws markers everywhere, the only way not to drown in information is color. Red behind a wall, green in direct sight. The brain processes this instantly without conscious reading. Eclipse Lite gives separate color setup for every ESP element, box, skeleton, name, distance, item icon, view line.

Latest updates

10.06.2026 09:08
Working
Received an update
09.06.2026 13:43
Frozen
Sent for update, time frozen
07.06.2026 08:05
Working
Received an update
05.06.2026 15:02
Working
Received an update
05.06.2026 05:42
Frozen
Sent for update, time frozen
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