AIM, aiming system
Aimbot + lock-on to players + key (RMB)
The aimbot activates on the right mouse button, so the lock-on lines up with normal aiming and from the outside it looks like a regular ADS. Lock-on works only on players, ARC robots do not pull your aim away in a fight between squads.Aim radius (FOV) + draw FOV circle
The lock-on zone from the center of the screen. The circle on screen shows the boundary inside which the aimbot will grab a target. A narrow FOV is for deliberate duels at mid range. A wide one is for chaotic firefights inside buildings, when enemies show up from every side.Aim smoothness + Humanize + Max Delta
Three settings that decide how the aim moves toward a target. Smoothness sets the tracking speed, Humanize adds micro-deviations, imitating manual aiming. Max Delta limits the maximum jerk of the crosshair in a single frame. The lower the value, the more natural the movement, but the slower the lock-on on sharp turns.Aim distance + bones (head)
Caps the aimbot's working range and picks the hit point. At distances over 150 meters, aiming at the head is risky because of bullet drop, so you can limit the range to a comfortable band. The head is the priority for close and mid-range fights, where a headshot decides the outcome.Draw aim line + colors
A visual line from your crosshair to the aimbot's current target. It shows exactly who the aimbot has grabbed, useful when there are several players in the FOV zone and you need to make sure the lock-on is on the closest one and not on someone behind a wall.Player ESP
Box ESP + Skeleton + Snapline
Three display layers. Box is a frame around the silhouette, readable at any distance. Skeleton is the model's skeleton, showing the pose and direction of movement: you can see when a raider has crouched behind cover or is running toward you. Snapline is a line from your crosshair to the target for instant orientation.Names + distance + health bar + armor bar + weapon name
The full set of information under each player. Distance decides your weapon choice and how you close the gap. The health bar shows whether an enemy can be finished off. The armor bar shows how protected they are. The weapon name changes your call: if they have a sniper rifle, walking out into open ground is a bad idea.Player range + show dead
A distance filter removes far-off players who are no threat right now. Showing the dead is information: a corpse means a recent fight, and the winner with a full magazine may be standing nearby.ESP enemies (ARC) and loot
Enemy ESP (drones / Rollbots / turrets / Ticks / Snitches / Pingers / Bullcrabs / others)
Highlights every type of ARC robot with filtering. Snitches are the priority: they raise the alarm and call in reinforced waves. Pingers act as scouts and also draw the attention of other machines. Bullcrabs are dangerous in close range. Turrets control zones and shoot without warning. Each type toggles separately.Loot ESP (pickups / weapons / portables / other loot)
Highlights items on the ground with filtering by category. Weapons are the priority at the start of a raid. Portable items are valuable loot for expeditions. Useless categories can be turned off so the screen does not turn into a mess of icons on crowded locations.Containers (weapons / ammo / grenades / resources / salvage) + extraction points
Highlights crates by type. Weapon Crates mean weapons at the start of a raid. Salvage means resources for progress in expeditions. Extraction points are visible through walls with distance, so when your backpack is full and the timer is running down, you know the way to the nearest exit without opening the map.HUD and utility
Combat mode (F1)
One key switches the screen into combat mode: loot markers, containers and secondary information disappear, leaving only players and ARC robots. When a firefight breaks out suddenly, and in Arc Raiders that is normal, the screen clears of clutter in a second.Offscreen Arrows + arrow radius
Arrows along the edges of the screen point toward players outside your field of view. The arrow radius sets the trigger distance. It saves you from flank attacks, which happen constantly in Arc Raiders, especially when you are busy going through a crate and do not hear the footsteps.Radar (range / size / transparency / distance lines)
A mini-map with markers for every target. Transparency is adjustable so the radar does not cover the game view. Distance lines on the radar show the scale, you can see who is at 50 meters and who is at 200. The size adjusts to your monitor and preferences.Crosshair + config presets
A custom crosshair on top of the in-game one with color adjustment. The preset system saves all settings to a profile, one for aggressive PvP with a narrow FOV, another for a farm raid with a full loot ESP. Switch between styles without manually reconfiguring each setting.