Memory Aim and Silent Aim in one menu
Memory Aim supports visible crosshair tracking. Smooth softens movement, FOV defines the working area and Bone Selection chooses head, neck, chest or pelvis. Random Bones changes the point for each new target, while Head Chance controls head selection frequency. Prediction and Lead Time account for enemy movement.
Silent Aim is switched in the same section and does not require another build. Crosshair or distance priority, target-switch delay and maximum range are independent. Team Check, Ignore Dead and Readiness Check exclude teammates, dead, knocked or recovering characters and vehicle occupants.
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