Marvel Rivals DMA Cheat — Hero Tracking from a Second PC

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Last update 07.08.2026 This date shows when the software was last updated. An old date doesn't mean the software stopped working! Most likely the developer just had nothing new to add. If you have any doubts, you can always check the current status with our support team.
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DMA Marvel Rivals Direct
Steam
Epic Games
Windows support: 10: all builds; 11: all builds
Menu language: English
Spoofer:No
USB drive:No
BIOS:No

User information

On the hardware side you need a card in the gaming PC's PCIe slot, individually built firmware, a KMBox for aiming plus a second machine for the software. Settings live in your cloud account, so a config is not tied to one computer.

The radar is easier to keep on a phone. Marvel Rivals loads the screen with ability effects more heavily than a plain shooter, and one more window over the picture only gets in the way.

This is specifically a hardware cheat, and it will not run without a DMA card and a second computer. What to buy and in what order is on the DMA page.

VIDEO
Description

People take a Marvel Rivals DMA cheat for something no internal software offers: no traces at all on the gaming machine. The NetEase anti-cheat scans a system with neither a driver nor a foreign process beside the game.

A card in a PCIe slot reads memory while the program runs on a second computer. That fits a hero shooter especially well — accounts here build progress across seasons, and reports are handled through match recordings.

Product features

Aimbot

FOV

The target search cone. Widened for close range on Venom, narrowed for Hela or Hawkeye.

Smoothing

Tracking speed. Health pools are large here, so you hold a target rather than click it away.

Nearest bone

Aims at the closest available point on the model instead of locking to the head.

Multi bone

Switches points when part of a hero is behind a shield or an ability wall.

RCS

Recoil compensation for heroes using firearms.

Humanized

A pull profile with human acceleration — on a recording it reads as ordinary play.

Curve

Trajectory shape tuned separately from speed.

Kill delay

A pause before the next target. In a hero shooter three instant kills in a row stand out immediately.

Shoot delay

Separates the moment of aiming from the moment of attack.

Visuals

Hero ESP

Enemy silhouettes through walls, destructible objects plus ability smoke.

Skeletons

Model pose: whether a hero is diving in or backing off to their support.

Health bar

Every enemy's remaining HP — you see who can be dropped before the heal lands.

Distance

Metres to target, for choosing between engaging plus waiting on an ultimate.

Radar

Web radar

Opens in a phone browser or on a second monitor; nothing loads into the game.

Overlay radar

A mini-map over the picture on the second PC.

Configuration

Cloud config

Presets live in your account and move between machines with no file copying.

Instant apply

Menu edits reach the gaming computer right away.
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What is inside the private Marvel Rivals DMA cheat

The aimbot here is built for tracking. Heroes in Rivals move unusually — Spider-Man on a web line, Iron Man through the air, Loki with a teleport. A hard head lock loses that target on the first jerk, so multi-bone with a tunable curve sits at the core.

ESP covers the second job: reading the fight before it starts. A health bar shows who dies before their support lands a heal, and the skeleton tells you where a hero is about to move.

Dive heroes and why ESP beats the aimbot

The main way to lose a fight in Rivals is missing a dive onto your backline. Spider-Man, Venom plus Iron Fist come from a flank or from above, and the support finds out when the hit lands.

ESP through walls makes that dive predictable: you see the hero peel off from the group plus take the long way round. The skeleton hints at direction, the distance tells you how many seconds remain before contact. The aimbot is secondary in this scenario.

The NetEase anti-cheat and recording review

Protection in Marvel Rivals works at the system level, so internal builds get caught predictably. The hardware route removes that part of the risk entirely: the program physically lives on another machine.

The second part remains — reports. In a hero shooter they come easily, because suspicious play is visible without any recording: a player who consistently hits Spider-Man mid-swing draws attention. Hence the value of kill delays plus a soft pull curve.

What hardware you need

A card in a free PCIe slot, individually built firmware, a KMBox for the aimbot, a second machine for the software. Your own board is fine — we flash the one you already bought. The fuser is optional; plenty of people get by with a phone for the radar.

The kit breakdown is on the DMA page and available hardware is in the catalog. Hardware runs from $220; firmware is fitted and quoted separately.

Common questions

Does it show enemy ultimate charge?

No, not in the current build. You get health, distance, skeleton plus position.

Does it work in competitive?

Technically the modes are identical. Above Platinum reports come in noticeably more often, so settings stay modest there.

Does ESP show through abilities like Doctor Strange's wall?

Yes, drawing is based on positions from memory rather than the picture. Visual barriers do not affect it.

Do I need a KMBox?

Only for the aimbot. ESP and radar work without one.

Will my config survive moving to another PC?

Yes, presets sit in your cloud account. Just sign in on the new machine.

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