Apex Legends DMA Cheat — Tracking and ESP from a Second PC

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Last update 07.08.2026 This date shows when the software was last updated. An old date doesn't mean the software stopped working! Most likely the developer just had nothing new to add. If you have any doubts, you can always check the current status with our support team.
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DMA Apex Legends Direct
Steam
Epic Games
Windows support: 10: all builds; 11: all builds
Menu language: English
Spoofer:No
USB drive:No
BIOS:No

User information

You will need a card in a free PCIe slot, EAC firmware, a KMBox for aiming plus a second machine for the software. Settings live in your account in the cloud, so a config moves between computers without manual copying.

The radar is best sent to a phone: the main screen in Apex is already crowded with ability effects, and the web version opens in a browser from a link. A fuser is only needed if you want the ESP on the gaming monitor.

The software only works paired with DMA hardware; on its own it shows nothing. How the whole scheme works is in the DMA cheats breakdown.

VIDEO
Description

An Apex Legends DMA cheat mostly solves the third-party problem. Fights here are rarely one squad against one: while you finish a team, another is already running in, and you cannot always hear them.

The card reads the gaming PC's memory over PCIe while the program runs on a second computer. EAC ends up scanning a machine with no cheat loader and no cheat driver — there is simply nothing to find.

Product features

Aimbot

FOV

The capture cone. Widened for shotgun range, narrowed for long trades.

Smoothing

Tracking speed. Apex has a high TTK, so holding a target matters more than snapping to it.

Nearest bone

Aims at the closest point on the model — more reliable than the head while a target is moving hard.

Multi bone

Switches bones when part of the model is behind cover or a Gibraltar dome.

RCS

Recoil compensation per weapon. An R-301 and a Flatline want different settings.

Humanized

A pull profile with human acceleration, not a straight line to the head.

Curve

The shape of the pull curve is tuned separately from its speed.

Kill delay

A pause before the next target — without it, wiping a squad looks like one click.

Shoot delay

Separates the pull from the shot in time.

Visuals

Legend ESP

Enemy silhouettes through walls plus terrain.

Skeletons

Model pose: whether a player is knocked down or sprinting at you.

Health and shield

Remaining HP together with armour — you know whether one magazine finishes the job.

Distance

Metres to a legend, for choosing between a push plus rotating out.

Radar

Web radar

Opens in a phone browser or on a second monitor; nothing is loaded into the game.

Overlay radar

A mini-map over the picture on the second PC.

Configuration

Cloud config

Presets live in your account and move between machines.

Instant apply

Menu changes reach the gaming PC immediately.
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What is inside the private Apex DMA cheat

The aimbot here is built around tracking rather than flicking. Enemies in Apex barely stand still: slides, zipline jumps, an Octane stim. Multi-bone with a tunable curve keeps hold of a target where a plain headshot aim loses it on the first movement.

ESP answers the second question — how much the target has left. A health bar together with armour tells you right away whether to commit to the finish or rotate out before a third squad arrives.

Third parties: where ESP pays for itself

The classic way to lose a game of Apex looks like this: you win a fight, you are standing over a death box looting, and a squad that listened to your gunfire from the next hill drops in on you.

ESP with the radar covers exactly that. The second squad is visible while still approaching, and the distance readout tells you whether there is time to grab ammo or whether it is time to leave. That wins more games than any aim setting.

High TTK and why the pull curve matters

In Apex you have to hold a target for a second or more — shields do not break to a single hit. What works is steady tracking rather than a sharp snap, and that is exactly where ordinary cheats give themselves away.

A straight line behind a moving enemy looks inhumanly even. Tuning the curve with a humanized profile adds acceleration at the start plus micro-variation along the way, and the track stops looking different from careful manual play. Multi-bone covers you when part of the model slips behind cover.

What hardware you need

A free PCIe slot for the card, EAC-tier firmware, a KMBox for aiming plus a separate machine for the software. Any board of yours will do — we flash that one. The fuser is optional: the radar is more convenient on a phone anyway.

The kit breakdown is on the DMA page and hardware stock is in the catalog. Hardware runs from $220; firmware is quoted separately by tier.

Common questions

Does it highlight loot and death boxes?

No, this build shows players. There is no item ESP here.

Does it work in ranked?

Technically the modes are identical. High divisions produce more reports, so settings there stay modest.

Can I open the radar on a phone?

Yes, the web version opens from a link in a normal browser. A second monitor is not required.

What does multi-bone actually give?

The aim does not lose a target when the nearest point on the model goes behind cover: it switches to another available bone.

Is a KMBox mandatory?

Only for the aimbot. ESP and radar work without one.

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