Players, Bots and Bosses on the Map
A player marker in ABI gives you more than a dot. Next to a PMC or a scav you get HP, weapon with ammo type, armor and helmet, nickname, team, level and range to you. That's enough to decide on approach: shotgun and a light plate means he's no match for you at mid range. The facing arrow and movement trail fill in his intentions, and the HP silhouette tells you the target is already beaten up.
AI is split by type: regular bots, actors, bosses with entourage and elites, each with its own toggle and color. Want a clean screen, keep bosses and elites and mute the rest. Bot corpses sit on their own layer, so you tell dead from alive without squinting. Aim lines toggle separately for bosses and ordinary bots, which pays off in the tight TV Station corridors where a boss and his crew hold a hallway.
Lovec









