Aimbot: prediction, FOV and target selection
The aim sits on a held key instead of running all the time, which is the right format for an extraction shooter: your normal shooting stays untouched. The setting that matters most is prediction. Fights in Sand Raiders usually happen against a raider strafing at range, where the bullet takes real travel time, and without a lead the gun consistently trails behind the target.
FOV sets the capture radius and Draw FOV puts that circle on screen, so you can dial the value in during a single raid instead of guessing. Smoothing controls how sharply it drags: a soft value never reads as a snap on someone's clip, a hard one settles a close fight faster. Targets are split by toggles for players, mobs with NPCs and walking enemies, while the distance cap stops the gun reaching for a bot across the map instead of the real threat beside you.
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