What VPro DMA does in PUBG
The features sit in menu tabs: Visual for everything drawn on screen, Items for loot and filters, AimAssist for aiming and firing, Misc for configs and the cloud radar. In a match it plays out like this.
User information
This is a DMA build, so a single computer won't cut it. You need a second PC with a DMA card (read speed from 4500), an HDMI capture of the gaming machine's picture and a HID emulator — Makcu, KMBox B Pro, KMBox Net or a compatible board. Mouse and keyboard go through the emulator, which is why the gaming system never sees a cheat process or a driver.
Hardware for the second PC: a CPU around Intel i5-6500 or better, 8 GB of RAM (16 is more comfortable) and a GPU from GTX 980 up. Integrated graphics will run the overlay and the radar too, just with a resolution limit. Windows 10 or Windows 11, any build, ideally on an SSD. For 1440p and above you want HDMI 2.0: over 1.4 the picture caps at 1920×1080 at 60 Hz.
The gaming PC stays untouched. You don't need a spoofer, a flash drive or BIOS edits, and PUBG launches from Steam, Epic Games or Kakao as usual. The cheat menu is in English, with a light or dark theme and DPI scaling for 2K and 4K displays.
The key and the setup guide arrive at the email you pay with. If you don't have a DMA rig yet, build the hardware first and buy the subscription after, because without the card there is simply nothing for the software to talk to.
VPro is a private DMA cheat for PUBG: players, loot, vehicles and drops read through walls, the aim assist runs through a KMBox or Makcu board, and the map with markers goes to your phone by QR code. The software lives on a second PC with a DMA card, so the gaming machine stays clean and never runs a cheat loader or a driver.
Beyond the usual box, skeleton and health bar, the ESP carries what PUBG players actually miss: KDA, survival level, a Top500 tag and rules that color a dangerous opponent by their own stats. The loot side runs on Lv1–Lv5 priorities and Smart Loot, so the screen isn't flooded with labels — only the parts that finish your gun and your bag light up.
The aim assist is split by weapon class: AR, SR, DMR, SMG and pistols each get their own bones, FOV, speed and smoothing. Grenades, the mortar, rocket launchers and melee are calculated separately. Recoil control is set for single, burst and auto fire, and the triggerbot can stay locked to ADS so hip-fire never gives you away.
PUBG is guarded by BattlEye, and it only ever sees the gaming machine. Everything the cheat does happens on the second computer through a PCI device, so the system running the game keeps no cheat processes and no traces of injection.
Product features
Player ESP
Box, skeleton, HP
Box2D, skeleton, head circle and a health bar: you read the pose and the remaining HP before the enemy even leans out.Name, gun, distance
Name, weapon icon, team number and range, so you know who is holding the house and what they walked in with.Where they look
A view line and Aiming Alert mark everyone who has already turned your way and is lining up the shot.Rank & stats
KDA, survival level, clan, insignias and a Top500 tag tell you at a glance whether the lobby is soft or stacked.Dangerous players
Rules on KD, average damage, kills and level color the threats on their own, so target priority is visible without reading numbers.Friends & flagged
Whitelist and Blacklist get their own colors, so your squad and accounts you remember from past games never blend in.Range & labels
Draw distance up to 1500 meters, a separate range for labels, font size, line thickness and a full color palette.Map markers
Players are mirrored on the minimap and the world map with weapon icons, so you track a rotation without leaving the map.Loot & items
Type filter
Categories from ammo and attachments to AR, SR, DMR, helmets and backpacks, plus a name search that clears the junk off your screen.Lv1–Lv5 priority
Every item gets its own tier and color, so an AWM or a level 3 helmet reads differently from bandages and energy drinks.Smart Loot
Build the loadout you want, with attachments for AUG, M416, SCAR-L or Vector, and only the parts that finish your gun light up.Consumable limits
Set how much ammo, meds, bandages and grenades you carry, and anything above that stops glowing on the ground.Armor by level
Separate limits for Lv1–Lv3 helmets and vests, so you never sprint across an open field for an upgrade you don't need.Switch on the fly
A priority hotkey, Switch mode and simplified icons let you change the filter mid-fight without opening the menu.World & vehicles
Vehicles
Cars show health and fuel left with icons on the map and their own overlay range, so you can tell a runner from a dumped shell.Drops & boxes
Airdrops, death boxes and small crates show what is inside, so you decide whether the drop is worth it on the way there.Grenades in the air
Projectile ESP draws the path and the landing point with a timer to detonation, which is a lifesaver in house fights.Secret rooms
Crowbar rooms, security doors, the bear cave and the lab camp get markers with distance.Stations & machines
Med stations, vending machines and gas pumps sit on the map, so you know where to heal and where to refuel before rotating.Aim assist
Bones & aim point
First and second bone of your choice, from chest and abdomen to neck and head, with the hit point drawn as its own marker.Per-gun profiles
Separate settings for AR/SR, DMR/SG, SMG/LMG and pistols: a bolt action and a micro SMG behave differently and the aim knows it.FOV & speed
FOV, X and Y speed, smoothing and input scale are tuned to your sensitivity; the FOV circle is drawn on screen.Predict & ADS only
Prediction leads a running target, while ADS Only keeps the assist quiet until you actually aim down sights.Strength profiles
Strong, Human and three custom presets swap on a hotkey, from a hard pull to a soft assist that looks clean on a clip.Keys & filters
A primary and secondary key, plus separate ones for knocked targets and the wheel; teammates, whitelist and downed players stay excluded.Firing & recoil
Triggerbot
Auto fire on target with an adjustable delay and an ADS-only option, so hip-fire bursts never give you away.Recoil control
Compensation set separately for single, burst and auto, on both axes, with a scale that matches your sens.Grenades
Throw assistance with a high arc option, its own FOV, calculation algorithm and a key to cycle targets.Mortar
Aiming at players, vehicles and markers with automatic range adjustment and target cycling on Q and E, so rooftops and yards get hit clean.Launchers & melee
Dedicated assistance for rocket launchers and melee, so a pan or a machete lands as confidently as a bullet.Cloud radar
Radar on your phone
The map goes to the cloud and opens by QR code on a phone or a second monitor, while the gaming PC runs nothing at all.Squad channel
Your own channel with a generated code and a viewer limit: the whole squad watches one radar instead of asking where he is.What to show
Players, vehicles, items and boxes toggle separately with their own ranges; latency and packet loss are shown in the menu.KMBox & hardware
HID devices
Works through Makcu, KMBox and similar boards: the hardware moves the cursor and nothing is injected into the game.Port & connection
COM port selection, auto-connect on start and a disconnect button bring the setup up in about a minute.Menu & configs
Overlay
Rendering synced to the game, an FPS cap, frame buffer, font size and line thickness keep the picture stable even at 240 Hz.Simple Mode
One key hides the overlay content, including ESP, the big map and the minimap, when someone glances at your monitor.Configs
Export, import, save and reset your settings, with separate hotkeys for reloading physics and clearing the cache.Theme & scale
Light and dark themes, menu DPI for 2K and 4K, and a quick exit on a long key press.Available tariffs
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SubscribeVPro is built from four big parts: visuals (players, loot, vehicles, world), aim assist through HID hardware, a cloud radar and a menu with configs. The table below sums up what each block gives you and which settings matter most.
| Module | What it gives | Key settings |
|---|---|---|
| Player ESP | Box, skeleton, HP, name and weapon through walls | Range up to 1500 m, colors, Top500, danger rules |
| Loot & Smart Loot | Highlights the items and attachments you need | Lv1–Lv5 priorities, type filter, consumable limits |
| Vehicles & drops | Cars, airdrops, boxes, grenades in the air | Health and fuel, box contents, paths and timers |
| Aim assist | Bone aiming through KMBox or Makcu | FOV, speed, smoothing, prediction, ADS Only, per-class profiles |
| Firing | Triggerbot and recoil control | Delay, ADS-only mode, compensation for single, burst and auto |
| Special aiming | Grenades, mortar, launchers, melee | Calculation algorithm, auto range, target cycling |
| Cloud radar | The map on a phone or a second monitor | QR code, squad channel, separate ranges per type |
| Menu & configs | Overlay, presets, instant hide | FPS cap, themes, DPI, export and import |
The features sit in menu tabs: Visual for everything drawn on screen, Items for loot and filters, AimAssist for aiming and firing, Misc for configs and the cloud radar. In a match it plays out like this.
Players are drawn with a box, a skeleton and a health bar, with the name, weapon icon, team number and distance next to them. On top of that comes the stat layer: KDA, survival level, clan and a Top500 tag, so you read the lobby before the first fight. Danger rules recolor anyone with a high KD or heavy average damage.
Loot runs on priorities: five tiers with their own colors, a name search and a filter by item type. Smart Loot highlights attachments for the specific guns in your loadout, while limits on ammo, meds and grenades clear the rest off the screen. Vehicles show fuel and health, drops and death boxes show contents, and grenades in the air show their path and detonation timer.
Aiming is configured separately for AR/SR, DMR/SG, SMG/LMG and pistols: its own bone, FOV, per-axis speed, smoothing and input scale. Prediction leads a running target, ADS Only keeps the assist off until you actually aim, and the Strong and Human profiles swap on a hotkey.
Recoil is handled separately for single, burst and auto fire on both axes. The triggerbot fires on its own with an adjustable delay and can be limited to ADS. On top of that sit high-arc grenade calculations, mortar aiming at players, vehicles and markers with automatic ranging, plus assistance for launchers and melee.
CloudMap pushes the map to the cloud: you open it by QR code on a phone or a second monitor and see players, vehicles, items and boxes with a configurable range for each type. The channel is closed by a code and has a viewer limit, so the whole squad shares one radar. Latency, traffic and packet loss are shown in the menu.
The aim assist talks to the gaming PC through HID hardware: Makcu, KMBox and compatible boards. You pick the COM port, turn on auto-connect, and a physical device moves the mouse instead of software input inside the game.
The layout is simple: the gaming PC runs PUBG and sends its picture over HDMI, the second one reads memory through the DMA card and draws the overlay on its own screen. Input goes back through a KMBox or Makcu, which the gaming system sees as an ordinary mouse. Without the card and the HID board nothing starts — this is not a loader with a bypass, it is software that talks to a PCI device.
Minimum for the second PC: a DMA card with read speed from 4500, a CPU around i5-6500, 8 GB of RAM, a GPU from GTX 980, Windows 10 or 11 on an SSD. Nothing gets installed or reflashed on the gaming machine itself.
PUBG is protected by BattlEye, and it inspects the machine the game runs on. In a DMA setup that machine holds neither the cheat process nor its overlay, because all of it lives on the second computer. That is exactly why DMA is considered the calmest option available for PUBG.
The risk is not zero, though, and it comes from another direction: suspicious play, reports and shots that look too clean. Keep the aim on a human profile, keep the triggerbot in ADS, and use Simple Mode when someone walks past your monitor. After major patches the build can be frozen until it is checked, and the subscription timer is paused for that period.
Pick a subscription length, pay the way you prefer, and the key with the setup guide lands at the email you paid with. No account on the site is required. If something refuses to come up on your rig, message support — DMA configurations differ from person to person and are handled case by case.
One tip: before buying, make sure the card is flashed and reads memory and that the HID board is detected by the system. The key is tied to the subscription and starts counting right away, so it is better to finish the hardware first.
No. The software reads memory through a DMA card installed in a second computer, so the setup physically cannot fit on one machine.
For ESP and the radar the card and the second PC are enough. The HID board is what the aim assist and the triggerbot need — it moves the mouse on the gaming machine.
Yes, CloudMap serves the map by QR code: you open the link on a phone or a second monitor. The channel is closed by a code and your squad can join it.
The gaming PC keeps no cheat processes and no drivers, so there is nothing for the anti-cheat to inspect. The usual risk from reports and obvious play remains.
No. The gaming system is never modified, so a spoofer, a flash drive and BIOS edits are all unnecessary.