Silent Aim vs Vector Aim: the difference
Silent Aim writes into memory and sends the bullet to the chosen bone while your crosshair stays exactly where you were holding it. From the outside it reads as a snap shot. Vector Aim writes nothing: it takes the mouse and walks it onto the target with your smoothing, step limit and deadzone. It is visibly slower, but it leaves no write trace on the client.
The impact point comes from a pattern rather than a single bone. In the editor every bone gets a weight and, if you want, a lock: sixty on the head, thirty on the chest, ten on the stomach. Roll frequency decides how often the aim moves its point between shots. Patterns for live PMCs and for bots are stored apart, so you can headshot scavs while keeping something tamer on players.
Then come the limiters. FOV in degrees, max distance, accuracy, ballistic prediction from the round's own data. Target filters drop USEC, BEAR, AI scavs, player scavs and bosses one by one, and roster friends fall out of the pool entirely. In a squad that matters more than it sounds: in the Labs corridors your teammate crosses the crosshair more often than the enemy does.































