ESP in Operations and Havoc Warfare
The two Delta Force modes play differently, and the outlines solve different problems in each. In Operations you're there for the haul, and the big risk is walking into a gun you never saw and handing your whole backpack to someone else. Markers through walls take that risk off the table: you know where the second squad sits and either loop around it or hit first.
Havoc Warfare is denser, with dozens of friendlies on the map. The team number and the nickname kill that split-second "friend or foe" pause that gets people killed on an objective. The health bar tells you who to finish, the operator name tells you whose gadget is coming, and the weapon in hand tells you at what range you'd rather not meet that player.
Covcheg




